We present to your attention a brand new " toy". It is difficult to find the correct name for this structure. This is a Parking garage, a rack with boxes for toys and a play area at the same time.
Designed according to individual sizes and wishes. Lighting levels, airport runways, garages(after opening the door light on), traffic lights, Elevator.
For 1:32 scale machines.
Dimensions: length 250cm (with fully open drawers 400cm), height 125cm (Plus airport elements 35cm), width 72cm.
The main idea was to create not just a Parking lot for cars, but a whole game complex with various game locations. The result was a whole neighborhood of a big city:
* Fire station for 6 cars. Makeshift structure. The bell to alert the fire alarm.
* Military unit. Checkpoint, barrier, training area, box garage for military equipment, observation tower.
* Level with car wash. Twirlers, soft rollers, payment terminal, separate territory for technical staff(fenced with a fence).
* GAS STATION. Four separate columns for refueling with various fuels, a separate platform for refueling with Gas, a minimarket, a stand with prices (current at the time of design).
* Level with car service. There is a car lift, a platform for evacuated cars, a Telferkran with a hook or magnet, you can move cars from the platform to the lift. Tire repair area. Auto parts stores.
* A separate four Bay taxi.
* Open-type Parking area.
* Ambulance. Five garage boxes. Separate box for toys or small items.
* Large police station (three levels). Five lower boxes for special vehicles (SWAT). Nine boxes for various police cars. Four open Parking spaces. Separately-the prison (with lighting, light on. when opening the door). The police building, a helipad, stairs.
* Level-car DEALERSHIP. 14 outdoor areas with car brands. The building of a motor show - to host supercars.
* Level with houses. Four colored houses, three boxes in each.
* Level with shopping center and McDonald's .
* Airport. Illuminated runway. Parking spaces for planes. Two helicopter pads. Makeshift buildings, structures, and airport terminals. Parking spaces for cars.
* ELEVATOR. Electronic control. Call from any floor. Smooth start and stop. Sound signal after stopping. Light in the cab-lit while driving, turns off after stopping after a while. Instant stop of the Elevator when the call button is pressed on any floor, as well as by the motion sensor (if a child reaches into the Elevator while driving).
* Traffic lights. Four traffic lights with electronic controls and different operating times.
* Block-module for enabling / disabling illumination of levels, garages, elevators, traffic lights.
Two drawers (left and right).